Town: Fìkh Fr-7n Behǐm

Fìkh Fr-7n Behǐm

Fìkh Fr-7n Behǐm
Example Constructi architecture.
StateFederation of Alveria
ProvenceOt-61esìb District
RegionÁ̌mb Jâä Rainforest
Founded1463
Community LeaderAdministrator Tresí Dyèqtco
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3808 m (12493 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population1371
Population Density274 people per km2 (685 people per mi2)
Town AuraTruename Magic
Naming
Native nameFìkh Fr-7n Behǐm
Pronunciation/qɛw/ /ˈbehɪm/
Direct Translation[popular] [luxury]
Translation[Not Yet Translated]

Fìkh Fr-7n Behǐm (/qɛw/ /ˈbehɪm/ [popular] [luxury]) is a subtropical Town located in the Ot-61esìb District of the Federation of Alveria.

The name Fìkh Fr-7n Behǐm is derived from the Constructi language, as Fìkh Fr-7n Behǐm was founded by Ra̋chī̌ Vú̄y 'Cayla Maeve' Sé̄̌ Ma̋ch Ca̋mér Trepí, who was culturaly Constructi.

Climate

Fìkh Fr-7n Behǐm has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Fìkh Fr-7n Behǐm receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Fr-7n Behǐm covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3808 m (12493 ft) above sea level.

Overview

Fìkh Fr-7n Behǐm was founded durring the late 16th century in spring of the year 1463, by Ra̋chī̌ Vú̄y 'Cayla Maeve' Sé̄̌ Ma̋ch Ca̋mér Trepí. The establishment of Fìkh Fr-7n Behǐm suffered from many setbacks, delays, and obsticles, most notably a group of Fìkh Fr-7n Behǐm which required millitary assistance exterminate before the community could finish being built.

Fìkh Fr-7n Behǐm was built using the conventions of Constructi durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Fìkh Fr-7n Behǐm is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Fìkh Fr-7n Behǐm is is constructed arround a semi-circular narrow flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Fìkh Fr-7n Behǐm weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Fìkh Fr-7n Behǐm has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fìkh Fr-7n Behǐm ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Fìkh Fr-7n Behǐm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Fr-7n Behǐm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Fr-7n Behǐm's parks.

Fìkh Fr-7n Behǐm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Fr-7n Behǐm.

Fìkh Fr-7n Behǐm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Fr-7n Behǐm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Fr-7n Behǐm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Fr-7n Behǐm's public wards, blessings, and other arcane systems.

Fìkh Fr-7n Behǐm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Fr-7n Behǐm's natural decorations nor waterways.

Fìkh Fr-7n Behǐm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Fr-7n Behǐm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Fr-7n Behǐm's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Fìkh Fr-7n Behǐm every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Sylph near Fìkh Fr-7n Behǐm are known to be a mutant strain of the creature.

Fìkh Fr-7n Behǐm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Chronomancy energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5593 m2
    • Cattle and Similar Creatures: 342
    • Poultry: 4113
    • Swine: 274
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 137

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

432 of Fìkh Fr-7n Behǐm's population work within a Foundational Occupation.

857 of Fìkh Fr-7n Behǐm's population do not work in a formal occupation, but do contribute to the local economy. 82 (6%) are noncontributers.

Points of Interest

Fìkh Fr-7n Behǐm is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Fìkh Fr-7n Behǐm's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Fìkh Fr-7n Behǐm suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century Torment Mountain, an iconic vista located neare Fìkh Fr-7n Behǐm, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Fìkh Fr-7n Behǐm, which was swallowed in ash, lava flows, and pyroclastic gasses. Fìkh Fr-7n Behǐm lost 290 people, 279 livestock, and 85 buildings in the disaster. The event is forever remembered as the Day of Torment's Wrath.

History